FPerSoundToActiveSoundsMap

Maps sound object ids to active sound array for global concurrency limiting

Windows
MacOS
Linux

Type

typedef TMap< FSoundObjectID, FConcurrencyGroupID > FPerSoundToActiveSoundsMap

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundConcurrency.h

Include

#include "Sound/SoundConcurrency.h"

Remarks

Maps sound object ids to active sound array for global concurrency limiting

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