FQuartzQuantizedCommandDelegateData

Struct used to communicate command state back to the game play thread.

Windows
MacOS
Linux

Inheritance Hierarchy

FQuartzLatencyTimer

FQuartzCrossThreadMessage

FQuartzQuantizedCommandDelegateData

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/QuartzSubscription.h

Include

#include "Sound/QuartzSubscription.h"

Syntax

struct FQuartzQuantizedCommandDelegateData : public Audio::FQuartzCrossThreadMessage

Remarks

Struct used to communicate command state back to the game play thread.

Variables

Name Description

Public variable

int32

 

DelegateID

ID so the clock handle knows which delegate to fire.

Public variable

EQuartzCommandD...

 

DelegateSubType

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