| FQuartzLatencyTimer
|
Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/QuartzSubscription.h |
Include |
#include "Sound/QuartzSubscription.h" |
struct FQuartzQuantizedCommandDelegateData : public Audio::FQuartzCrossThreadMessage
Struct used to communicate command state back to the game play thread.
Name | Description | ||
---|---|---|---|
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DelegateID |
ID so the clock handle knows which delegate to fire. |
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DelegateSubType |