FReverbSettings

Struct encapsulating settings for reverb effects.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/ReverbSettings.h

Include

#include "Sound/ReverbSettings.h"

Syntax

struct FReverbSettings

Remarks

Struct encapsulating settings for reverb effects.

Variables

Name Description

Public variable

bool

 

bApplyReverb

Whether to apply the reverb settings below.

Public variable

float

 

FadeTime

Time to fade from the current reverb settings into this setting, in seconds.

Public variable

UReverbEffect &...

 

ReverbEffect

The reverb asset to employ.

Public variable

USoundEffectSub...

 

ReverbPluginEffect

This is used to apply plugin-specific settings when a Reverb Plugin is being used.

Public variable

float

 

Volume

Volume level of the reverb affect.

Constructors

Name Description

Public function

FReverbSettings()

Functions

Name Description

Public function

void

 

PostSerialize

(
    const FArchive& Ar
)

Operators

Name Description

Public function Const

bool

 

operator!=

(
    const FReverbSettings& Other
)

Public function Const

bool

 

operator==

(
    const FReverbSettings& Other
)

Deprecated Variables

Name Description

Public variable

TEnumAsByte< Re...

 

ReverbType_DEPRECATED

The reverb preset to employ.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss