uint32 bLimitToOwner: 1
Whether or not to limit the concurrency to per sound owner (i.e. the actor that plays the sound). If the sound doesn't have an owner, it falls back to global concurrency.
uint32 bLimitToOwner: 1
Whether or not to limit the concurrency to per sound owner (i.e. the actor that plays the sound). If the sound doesn't have an owner, it falls back to global concurrency.