Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectBase.h |
Include |
#include "Sound/SoundEffectBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SoundEffectBase.cpp |
void EffectCommand
(
TUniqueFunction< void()> Command
)
Enqueues a lambda command on a thread safe queue which is pumped from the audio render thread.