Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectSubmix.h |
Include |
#include "Sound/SoundEffectSubmix.h" |
class FSoundEffectSubmix : public FSoundEffectBase
Name | Description | |
---|---|---|
|
FSoundEffectSubmix() |
Name | Description | |
---|---|---|
|
~FSoundEffectSubmix() |
Name | Description | ||
---|---|---|---|
|
GetDesiredInputChannelCountOverride() |
Override to down mix input audio to a desired channel count. |
|
|
float |
GetDryLevel() |
Allow effects to supply a drylevel. |
|
const FSound... |
GetInitData() |
Returns the data that was given to the source effect when initialized. |
|
OnProcessAudio ( |
Process the input block of audio. Called on audio thread. |
|
|
ProcessAudio ( |
Processes audio in the submix effect. |
|
|
SetParameters ( |
Provided for interpolating parameters from audio volume system, enabling transition between various settings. |
|
|
Setup ( |
Called by the audio engine or systems internally. This function calls the virtual Init function implemented by derived classes. |
|
|
SupportsDefaultEQ() |
Whether or not effect supports default EQ system. |
|
|
SupportsDefaultReverb() |
Whether or not effect supports default reverb system. |
|
|
Tick() |
Called on game thread to allow submix effect to query game data if needed. |