FSoundEffectSubmixInitData
Struct which has data needed to initialize the submix effect.
Module
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Engine
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Header
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/Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectSubmix.h
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Include
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#include "Sound/SoundEffectSubmix.h"
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struct FSoundEffectSubmixInitData
Struct which has data needed to initialize the submix effect.
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uint32
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DeviceID
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uint32
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ParentPresetUniqueId
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void *
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PresetSettings
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float
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SampleRate
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