FSoundGroup

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundGroups.h

Include

#include "Sound/SoundGroups.h"

Syntax

struct FSoundGroup

Variables

Name Description

Public variable

uint32: 1

 

bAlwaysDecompressOnLoad

Whether sounds in this group should always decompress on load.

Public variable

float

 

DecompressedDuration

Sound duration in seconds below which sounds are entirely expanded to PCM at load time Disregarded if bAlwaysDecompressOnLoad is true

Public variable

FString

 

DisplayName

An override display name for custom game sound groups.

Public variable

TEnumAsByte< ES...

 

SoundGroup

The sound group enumeration we are setting values for.

Constructors

Name Description

Public function

FSoundGroup()

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