Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SampleBufferIO.h |
Include |
#include "Sound/SampleBufferIO.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SampleBufferIO.cpp |
float CheckStatus
(
ESoundWavePCMWriterState * OutCurrentState
)
Call this on the game thread to continue the write operation. Optionally provide a pointer to an ESoundWavePCMWriterState which will be written to with the current state of the write operation. Returns a float value from 0 to 1 indicating how complete the write operation is.