FSoundWavePCMWriter::CheckStatus

Call this on the game thread to continue the write operation.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SampleBufferIO.h

Include

#include "Sound/SampleBufferIO.h"

Source

/Engine/Source/Runtime/Engine/Private/SampleBufferIO.cpp

Syntax

float CheckStatus
(
    ESoundWavePCMWriterState * OutCurrentState
)

Remarks

Call this on the game thread to continue the write operation. Optionally provide a pointer to an ESoundWavePCMWriterState which will be written to with the current state of the write operation. Returns a float value from 0 to 1 indicating how complete the write operation is.

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