Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SampleBufferIO.h |
Include |
#include "Sound/SampleBufferIO.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SampleBufferIO.cpp |
This function can be used after generating a USoundWave by calling BeginGeneratingSoundWaveFromBuffer to save the generated soundwave to an asset. This is handy if you'd like to preview or edit the USoundWave before saving it to disk.