FSoundWavePCMWriter::SaveFinishedSoundWaveToPath

This function can be used after generating a [USoundWave](API\Runtime\Engine\Sound\USoundWave) by calling BeginGeneratingSoundWaveFromBuffer to save the generated soundwave to an asset.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SampleBufferIO.h

Include

#include "Sound/SampleBufferIO.h"

Source

/Engine/Source/Runtime/Engine/Private/SampleBufferIO.cpp

Syntax

void SaveFinishedSoundWaveToPath
(
    const FString & FileName,
    FString InPath
)

Remarks

This function can be used after generating a USoundWave by calling BeginGeneratingSoundWaveFromBuffer to save the generated soundwave to an asset. This is handy if you'd like to preview or edit the USoundWave before saving it to disk.

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