Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h |
Include |
#include "Sound/SoundWave.h" |
struct FStreamedAudioPlatformData
Platform-specific data used streaming audio at runtime.
Name | Description | |
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FStreamedAudioPlatformData() |
Default constructor. |
Name | Description | |
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~FStreamedAudioPlatformData() |
Destructor. |
Name | Description | ||
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AreDerivedChunksAvailable() |
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Cache ( |
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FinishCache() |
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GetChunkFromDDC |
Try to load audio chunk from the derived data cache or build it if it isn't there. |
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IsFinishedCache() |
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Serialize ( |
Serialization. |
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TryInlineChunkData() |