| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/AudioBus.h |
Include |
#include "Sound/AudioBus.h" |
class UAudioBus : public UObject
Function to retrieve an audio bus buffer given a handle static float* GetAudioBusBuffer(const FAudioBusHandle& AudioBusHandle); An audio bus is an object which represents an audio patch chord. Audio can be sent to it. It can be sonified using USoundSourceBuses. Instances of the audio bus are created in the audio engine.
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AudioBusChannels |
How many channels to use for the source bus. |
Name | Description | |
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UAudioBus ( |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |