USoundEffectPreset::EffectCommand

Defers execution of command on each active effect instance on the audio render thread

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectPreset.h

Include

#include "Sound/SoundEffectPreset.h"

Syntax

template<typename T>
void EffectCommand
(
    TFunction< void> InForEachEffect
)

Remarks

Defers execution of command on each active effect instance on the audio render thread

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