| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundMix.h |
Include |
#include "Sound/SoundMix.h" |
class USoundMix : public UObject
Name | Description | ||
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uint32: 1 |
bApplyEQ |
Whether to apply the EQ effect |
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uint32: 1 |
bChanged |
Transient property used to trigger real-time updates of the active EQ filter for editor previewing |
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float |
Duration |
Duration of mix, negative means it will be applied until another mix is set. |
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float |
EQPriority |
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EQSettings |
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float |
FadeInTime |
Time taken in seconds for the mix to fade in. |
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float |
FadeOutTime |
Time taken in seconds for the mix to fade out. |
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float |
InitialDelay |
Initial delay in seconds before the mix is applied. |
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TArray< struct ... |
SoundClassEffects |
Array of changes to be applied to groups. |
Name | Description | |
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USoundMix ( |
Name | Description | ||
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CausesPassiveDependencyLoop ( |
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CheckForDependencyLoop ( |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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GetDesc() |
Return a one line description of an object for viewing in the thumbnail view of the generic browser |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |