USoundNode::RemoveSoundWaveOnChildWavePlayers

When called, this will find any child wave players connected to this node and null out their associated [USoundWave](API\Runtime\Engine\Sound\USoundWave), allowing the [USoundWave](API\Runtime\Engine\Sound\USoundWave) to be garbage collected.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundNode.h

Include

#include "Sound/SoundNode.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundNode.cpp

Syntax

virtual void RemoveSoundWaveOnChildWavePlayers()

Remarks

When called, this will find any child wave players connected to this node and null out their associated USoundWave, allowing the USoundWave to be garbage collected. This should only be called by USoundNodeQualityLevel::PostLoad when au.CullSoundWaveHardReferences is 1.

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