USoundNodeAssetReferencer

Sound node that contains a reference to the raw wave file to be played

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeAssetReferencer.h

Include

#include "Sound/SoundNodeAssetReferencer.h"

Syntax

class USoundNodeAssetReferencer : public USoundNode

Remarks

Sound node that contains a reference to the raw wave file to be played

Functions

Name Description

Public function Virtual

void

 

ClearAssetReferences()

Public function Virtual

void

 

LoadAsset

(
    bool bAddToRoot
)

Public function Const

bool

 

ShouldHardReferenceAsset

(
    const ITargetPlatform*
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditImport()

Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization

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