USoundNodeAttenuation::ParseNodes

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeAttenuation.h

Include

#include "Sound/SoundNodeAttenuation.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundNodeAttenuation.cpp

Syntax

virtual void ParseNodes
(
    class FAudioDevice * AudioDevice,
    const UPTRINT NodeWaveInstanceHash,
    FActiveSound & ActiveSound,
    const FSoundParseParameters & ParseParams,
    TArray< FWaveInstance * > & WaveInstances
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss