| USoundNode::GetDuration()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeDialoguePlayer.h |
Include |
#include "Sound/SoundNodeDialoguePlayer.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SoundNodeDialoguePlayer.cpp |
virtual float GetDuration()
Returns the maximum duration this sound node will play for.
float of number of seconds this sound will play for. INDEFINITELY_LOOPING_DURATION means its looping.