USoundNodeMature

This SoundNode uses [UEngine::bAllowMatureLanguage](API\Runtime\Engine\Engine\UEngine\bAllowMatureLanguage) to determine whether child nodes that have [USoundWave::bMature](API\Runtime\Engine\Sound\USoundWave\bMature)=true should be played.

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeMature.h

Include

#include "Sound/SoundNodeMature.h"

Syntax

class USoundNodeMature : public USoundNode

Remarks

This SoundNode uses [UEngine::bAllowMatureLanguage](API\Runtime\Engine\Engine\UEngine\bAllowMatureLanguage) to determine whether child nodes that have [USoundWave::bMature](API\Runtime\Engine\Sound\USoundWave\bMature)=true should be played.

Constructors

Name Description

Public function

USoundNodeMature

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

void

 

ParseNodes

(
    FAudioDevice* AudioDevice,
    const UPTRINT NodeWaveInstanceHash,
    FActiveSound& ActiveSound,
    const FSoundParseParameters& Parse...,
    TArray< FWaveInstance* >& Wav...
)

Overridden from USoundNode

Name Description

Public function Virtual

void

 

CreateStartingConnectors()

Editor interface.

Public function Virtual Const

int32

 

GetMaxChildNodes()

Returns the maximum number of child nodes this node can possibly have

Overridden from UObject

Name Description

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

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