USoundNodeModulator

Defines a random volume and pitch modification when a sound starts

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeModulator.h

Include

#include "Sound/SoundNodeModulator.h"

Syntax

class USoundNodeModulator : public USoundNode

Remarks

Defines a random volume and pitch modification when a sound starts

Variables

Name Description

Public variable

float

 

PitchMax

The upper bound of pitch (1.0 is no change).

Public variable

float

 

PitchMin

The lower bound of pitch (1.0 is no change).

Public variable

float

 

VolumeMax

The upper bound of volume (1.0 is no change).

Public variable

float

 

VolumeMin

The lower bound of volume (1.0 is no change).

Constructors

Name Description

Public function

USoundNodeModulator

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

void

 

ParseNodes

(
    FAudioDevice* AudioDevice,
    const UPTRINT NodeWaveInstanceHash,
    FActiveSound& ActiveSound,
    const FSoundParseParameters& Parse...,
    TArray< FWaveInstance* >& Wav...
)

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