USoundNodeWavePlayer::IsCurrentlyAsyncLoadingAsset

If this returns true, this wave player currently has an async load for the [USoundWave](API\Runtime\Engine\Sound\USoundWave) in flight.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeWavePlayer.h

Include

#include "Sound/SoundNodeWavePlayer.h"

Syntax

bool IsCurrentlyAsyncLoadingAsset() const

Remarks

If this returns true, this wave player currently has an async load for the USoundWave in flight.

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