USoundWave::ForceRebuildPlatformData

Forces platform data to be rebuilt.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h

Include

#include "Sound/SoundWave.h"

Source

/Engine/Source/Runtime/Engine/Private/AudioDerivedData.cpp

Syntax

void ForceRebuildPlatformData()

Remarks

Forces platform data to be rebuilt.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss