USoundWave::GetZerothChunk

This returns the initial chunk of compressed data for streaming data sources.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h

Include

#include "Sound/SoundWave.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundWave.cpp

Syntax

TArrayView< const uint8 > GetZerothChunk
(
    bool bForImmediatePlayback
)

Remarks

This returns the initial chunk of compressed data for streaming data sources.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss