TArray< struct FSubtitleCue > Subtitles
Subtitle cues. If empty, use SpokenText as the subtitle. Will often be empty, as the contents of the subtitle is commonly identical to what is spoken.
TArray< struct FSubtitleCue > Subtitles
Subtitle cues. If empty, use SpokenText as the subtitle. Will often be empty, as the contents of the subtitle is commonly identical to what is spoken.