FTextureMipDataProvider::GetNextTickState

Get the next tick state and thread for the mip allocator. Used by FTextureStreamIn to schedule correctly the update between FTextureMipAllocator and [FTextureMipDataProvider](API\Runtime\Engine\Streaming\FTextureMipDataProvider).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Streaming/TextureMipDataProvider.h

Include

#include "Streaming/TextureMipDataProvider.h"

Syntax

ETickState GetNextTickState() const

Remarks

Get the next tick state and thread for the mip allocator. Used by FTextureStreamIn to schedule correctly the update between FTextureMipAllocator and FTextureMipDataProvider.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss