UTickableWorldSubsystem

[UTickableWorldSubsystem](API\Runtime\Engine\Subsystems\UTickableWorldSubsystem) Base class for auto instanced and initialized systems that share the lifetime of a [UWorld](API\Runtime\Engine\Engine\UWorld) and are ticking along with it

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Subsystems/WorldSubsystem.h

Include

#include "Subsystems/WorldSubsystem.h"

Syntax

class UTickableWorldSubsystem :
    public UWorldSubsystem,
    public FTickableGameObject

Remarks

UTickableWorldSubsystem Base class for auto instanced and initialized systems that share the lifetime of a UWorld and are ticking along with it

Constructors

Name Description

Public function

UTickableWorldSubsystem()

Functions

Name Description

Public function Const

bool

 

IsInitialized()

Overridden from USubsystem

Name Description

Public function Virtual

void

 

Deinitialize()

Implement this for deinitialization of instances of the system

Public function Virtual

void

 

Initialize

(
    FSubsystemCollectionBase& Collecti...
)

USubsystem implementation Begin.

Overridden from FTickableGameObject

Name Description

Public function Virtual Const

UWorld *

 

GetTickableGameObjectWorld()

FTickableGameObject implementation Begin.

Overridden from FTickableObjectBase

Name Description

Public function Virtual Const

TStatId

 

GetStatId()

Return the stat id to use for this tickable

Public function Virtual Const

ETickableTic...

 

GetTickableTickType()

Virtual that can be overloaded by the inheriting class.

Public function Virtual Const

bool

 

IsAllowedToTick()

Virtual that can be overloaded by the inheriting class.

Public function Virtual

void

 

Tick

(
    float DeltaTime
)

Pure virtual that must be overloaded by the inheriting class.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss