TStaticMeshVertexData::Assign

Assignment. This is currently the only method which allows for modifying an existing resource array

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshVertexData.h

Include

#include "StaticMeshVertexData.h"

Syntax

void Assign
(
    const TArray< VertexDataType > & Other
)

Remarks

  1. This is currently the only method which allows for modifying an existing resource array

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