TStaticMeshVertexData::Assign
Assignment. This is currently the only method which allows for modifying an existing resource array
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Public/StaticMeshVertexData.h
|
Include
|
#include "StaticMeshVertexData.h"
|
void Assign
(
const TArray< VertexDataType > & Other
)
This is currently the only method which allows for modifying an existing resource array
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.