TStaticMeshVertexData

The implementation of the static mesh vertex data storage type.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshVertexData.h

Include

#include "StaticMeshVertexData.h"

Syntax

template<typename VertexDataType>
class TStaticMeshVertexData : public FStaticMeshVertexDataInterface

Remarks

The implementation of the static mesh vertex data storage type.

Constructors

Name Description

Public function

TStaticMeshVertexData

(
    bool InNeedsCPUAccess
)

Constructor

Functions

Name Description

Public function

void

 

Assign

(
    const TArray< VertexDataType >& Ot...
)

  1. This is currently the only method which allows for modifying an existing resource array

Public function Const

const FResou...

 

GetResourceArray()

Overridden from FStaticMeshVertexDataInterface

Name Description

Public function Virtual

void

 

Empty

(
    uint32 NumVertices
)

Public function Virtual Const

bool

 

GetAllowCPUAccess()

Public function Virtual

uint8 *

 

GetDataPointer()

Public function Virtual

FResourceArr...

 

GetResourceArray()

Public function Virtual Const

SIZE_T

 

GetResourceSize()

Helper function to return the amount of memory allocated by this container.

Public function Virtual Const

uint32

 

GetStride()

Public function Virtual

bool

 

IsValidIndex

(
    uint32 Index
)

Public function Virtual Const

int32

 

Num()

Helper function to return the number of elements by this container.

Public function Virtual Const

void

 

OverrideFreezeSizeAndAlignment

(
    int64& Size,
    int32& Alignment
)

Public function Virtual

void

 

ResizeBuffer

(
    uint32 NumVertices,
    EResizeBufferFlags BufferFlags
)

Resizes the vertex data buffer, discarding any data which no longer fits.

Public function Virtual

void

 

Serialize

(
    FArchive& Ar,
    bool bForcePerElementSerialization
)

Serializer for this class

Typedefs

Name

Description

FVertexResourceArray

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