UModel::ApplyStaticLighting

Applies all of the finished lighting cached in the NodeGroups

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Model.h

Include

#include "Model.h"

Source

/Engine/Source/Runtime/Engine/Private/ModelLight.cpp

Syntax

void ApplyStaticLighting
(
    ULevel * LightingScenario
)

Remarks

Applies all of the finished lighting cached in the NodeGroups

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