TArray< class FBSPSurfaceStaticLighting * > CachedMappings
Cache the mappings that are going to be calculated during lighting (we delay applying to join mappings into bigger lightmaps)
TArray< class FBSPSurfaceStaticLighting * > CachedMappings
Cache the mappings that are going to be calculated during lighting (we delay applying to join mappings into bigger lightmaps)