UModel::FindBrush

Find the source brush actor associated with this point, or NULL if the point does not lie on a BSP surface.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Model.h

Include

#include "Model.h"

Source

/Engine/Source/Runtime/Engine/Private/ModelCollision.cpp

Syntax

ABrush * FindBrush
(
    const FVector & SourcePoint
) const

Remarks

Find the source brush actor associated with this point, or NULL if the point does not lie on a BSP surface.

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