Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Model.h |
Include |
#include "Model.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ModelLight.cpp |
void GroupAllNodes
(
ULevel * Level,
const TArray< class ULightComponentBase * > & Lights
)
Groups all nodes in the model into NodeGroups (cached in the NodeGroups object)
Parameter |
Description |
---|---|
Level |
The level for this model |
Lights |
The possible lights that will be cached in the NodeGroups |