UModel::Transform

Transform this model by its coordinate system.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Model.h

Include

#include "Model.h"

Source

/Engine/Source/Runtime/Engine/Private/Model.cpp

Syntax

void Transform
(
    ABrush * Owner
)

Remarks

Transform this model by its coordinate system.

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