| UNetConnection::RemoteAddressToString()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ReplayNetConnection.h |
Include |
#include "ReplayNetConnection.h" |
virtual FString RemoteAddressToString()
Gets a unique ID for the connection, this ID depends on the underlying connection For IP connections this is an IP Address and port, for steam this is a SteamID