| UNetConnection::Tick()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ReplayNetConnection.h |
Include |
#include "ReplayNetConnection.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ReplayNetConnection.cpp |
virtual void Tick
(
float DeltaSeconds
)
Poll the connection. If it is timed out, close it.