UReplaySubsystem::GetActiveReplayName

Get current recording/playing replay name

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ReplaySubsystem.h

Include

#include "ReplaySubsystem.h"

Source

/Engine/Source/Runtime/Engine/Private/ReplaySubsystem.cpp

Syntax

FString GetActiveReplayName() const

Remarks

Get current recording/playing replay name

Returns

FString Name of relpay (session id, file name, etc)

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