Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ReplaySubsystem.h |
Include |
#include "ReplaySubsystem.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ReplaySubsystem.cpp |
FString GetActiveReplayName() const
Get current recording/playing replay name
FString Name of relpay (session id, file name, etc)