UReplaySubsystem::RecordReplay

Begin replay recording

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ReplaySubsystem.h

Include

#include "ReplaySubsystem.h"

Source

/Engine/Source/Runtime/Engine/Private/ReplaySubsystem.cpp

Syntax

void RecordReplay
(
    const FString & Name,
    const FString & FriendlyName,
    const TArray< FString > & AdditionalOptions,
    TSharedPtr< IAnalyticsProvider > AnalyticsProvider
)

Remarks

Begin replay recording

Parameters

Parameter

Description

Name

Replay name (session name, file name, etc)

FriendlyName

Description of replay, preferably human readable

AdditionalOptions

Additional options values, if any, such as a replay streamer override

AnalyticsProvider

Any analytics provider interface in case the replay subsystem/streamer has events to report

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