Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
Include |
#include "UnrealEngine.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
void UpdatePlayInEditorWorldDebugString
(
const FWorldContext * WorldContext
)
Update the debugging aid GPlayInEditorContextString based on the current world context (does nothing in WITH_EDITOR=0 builds)