RuntimeVirtualTexture::

Maximum number of texture layers we will have in a runtime virtual texture.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/VT/RuntimeVirtualTextureEnum.h

Include

#include "VT/RuntimeVirtualTextureEnum.h"

Syntax

namespace RuntimeVirtualTexture
{
    enum
    {
        MaterialType_NumBits    = 3,
    }
}

Values

Name

Description

MaterialType_NumBits

Remarks

Maximum number of texture layers we will have in a runtime virtual texture. Increase if we add a ERuntimeVirtualTextureMaterialType with more layers.

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