| UObject::IsCachedCookedPlatformDataLoaded()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/VT/VirtualTexture.h |
Include |
#include "VT/VirtualTexture.h" |
Source |
/Engine/Source/Runtime/Engine/Private/VT/VirtualTexture.cpp |
virtual bool IsCachedCookedPlatformDataLoaded
(
const ITargetPlatform * TargetPlatform
)
Have we finished loading all the cooked platform data for the target platforms requested in BeginCacheForCookedPlatformData
Parameter |
Description |
---|---|
TargetPlatform |
target platform to check for cooked platform data |