| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/VT/VirtualTextureBuilder.h |
Include |
#include "VT/VirtualTextureBuilder.h" |
class UVirtualTextureBuilder : public UObject
Container for a UVirtualTexture2D that can be built from a FVirtualTextureBuildDesc description. This has a simple BuildTexture() interface but we may want to extend in the future to support partial builds or other more blueprint driven approaches for data generation.
Name | Description | |
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UVirtualTextureBuilder ( |
Name | Description | |
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~UVirtualTextureBuilder() |
Name | Description | ||
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BuildTexture ( |
Creates a new UVirtualTexture2D and stores it in the contained Texture. |