Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include |
#include "ShaderCompiler.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
void VerifyGlobalShaders
(
EShaderPlatform Platform,
const ITargetPlatform * TargetPlatform,
bool bLoadedFromCacheFile,
const TArray< const FShaderType * > * OutdatedShaderTypes,
const TArray< const FShaderPipelineType * > * OutdatedShaderPipelineTypes
)
Makes sure all global shaders are loaded and/or compiled for the passed in platform.
if compilation is needed, this only kicks off the compile. Makes sure all global shaders are loaded and/or compiled for the passed in platform. Note: if compilation is needed, this only kicks off the compile.
Parameter |
Description |
---|---|
Platform |
Platform to verify global shaders for |
bLoadedFromCacheFile |
Load the shaders from cache, will error out and not compile shaders if missing |
OutdatedShaderTypes |
Optional list of shader types, will trigger compilation job for shader types found in this list even if the map already has the shader. |
OutdatedShaderPipelineTypes |
Optional list of shader pipeline types, will trigger compilation job for shader pipeline types found in this list even if the map already has the pipeline. |
Platform |
Platform to verify global shaders for |