operator<<

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PerPlatformProperties.h

Include

#include "PerPlatformProperties.h"

Syntax

template<typename StructType, typename ValueType, EName BasePropertyName>
FArchive & operator<<
(
    FArchive & Ar,
    TPerPlatformProperty<
StructType, ValueType, BasePropertyName > & P
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss