IEyeTracker::SetEyeTrackedPlayer

Specifies player being eye-tracked.

Windows
MacOS
Linux

Override Hierarchy

IEyeTracker::SetEyeTrackedPlayer()

FMagicLeapEyeTracker::SetEyeTrackedPlayer()

References

Module

EyeTracker

Header

/Engine/Source/Runtime/EyeTracker/Public/IEyeTracker.h

Include

#include "IEyeTracker.h"

Syntax

void SetEyeTrackedPlayer
(
    APlayerController * PlayerController
)

Remarks

Specifies player being eye-tracked. This is not necessary for all devices, but is necessary for some to determine viewport properties, etc.. Implementing class should cache this locally as it doesn't need to be called every tick.

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