UFieldSystemComponent::ApplyStayDynamicField

SetDynamicState This function will dispatch a command to the physics thread to apply a kinematic to dynamic state change for the particles within the field.

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References

Module

FieldSystemEngine

Header

/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemComponent.h

Include

#include "Field/FieldSystemComponent.h"

Source

/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Private/Field/FieldSystemComponent.cpp

Syntax

void ApplyStayDynamicField
(
    bool Enabled,
    FVector Position,
    float Radius
)

Remarks

SetDynamicState This function will dispatch a command to the physics thread to apply a kinematic to dynamic state change for the particles within the field.

Parameters

Parameter

Description

Enabled

Is this force enabled for evaluation.

Position

The location of the command

Radius

Radial influence from the position

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