UFieldSystemComponent::BuildFieldCommand

Build a physics field command and dispatch it

Windows
MacOS
Linux

References

Module

FieldSystemEngine

Header

/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemComponent.h

Include

#include "Field/FieldSystemComponent.h"

Source

/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Private/Field/FieldSystemComponent.cpp

Syntax

void BuildFieldCommand
(
    bool Enabled,
    EFieldPhysicsType Target,
    UFieldSystemMetaData * MetaData,
    UFieldNodeBase * Field,
    const bool IsTransient
)

Remarks

Build a physics field command and dispatch it

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