UFieldSystemComponent::HasAnySockets

Returns true if this component has any sockets

Windows
MacOS
Linux

Override Hierarchy

USceneComponent::HasAnySockets()

UFieldSystemComponent::HasAnySockets()

References

Module

FieldSystemEngine

Header

/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemComponent.h

Include

#include "Field/FieldSystemComponent.h"

Syntax

virtual bool HasAnySockets() const

Remarks

Returns true if this component has any sockets

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