| UActorComponent::ShouldCreatePhysicsState()
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Module |
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Header |
/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemComponent.h |
Include |
#include "Field/FieldSystemComponent.h" |
Source |
/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Private/Field/FieldSystemComponent.cpp |
virtual bool ShouldCreatePhysicsState() const
Return true if CreatePhysicsState() should be called. Ideally CreatePhysicsState() should always succeed if this returns true, but this isn't currently the case