Module |
|
Header |
/Engine/Source/Runtime/Foliage/Public/InstancedFoliageActor.h |
Include |
#include "InstancedFoliageActor.h" |
Source |
/Engine/Source/Runtime/Foliage/Private/InstancedFoliage.cpp |
void GetOverlappingMeshCounts
(
const FSphere & Sphere,
TMap< UStaticMesh *, int32 > & OutCounts
) const
Perf Warnin: potentially slow! Dev-only use recommended. Returns list of meshes and counts for all nearby instances. OutCounts accumulates between runs.